Thursday 15 May 2014

Call OF Duty Mordan Warface 3(Direct Download)


 Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in North America
on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by its sequel, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
 Gameplay :-
Yes, this is a touch late. As you’ll know, Activision aren’t really ones for providing review code ahead of launch to the likes of us, and then by the time we had it to play, Skyrim was out. You’ll understand. But I’ve persisted, and now finished the campaign for the third of Infinity Ward’s Modern Warfare games, and thus shall tell you wot I think.

I’ve just this minute finished the single-player campaign for Modern Warfare 3. It leaves a very bitter taste at its climax. But perhaps not the same bitter taste that flavours it throughout. It is an enormously high-achieving action FPS, on a scale like nothing before it, turned to 11. And it’s a bloodthirsty, bombastic and clumsy un-game, with a core of nastiness.
Clearly I’m getting old. I feel like someone’s gran who’s wandered in on an action movie, and can’t understand why anyone would want to sit through so much noise. But clearly people do. An enormous number of people. It is clearly the thing that most people most want from their games, if the extraordinary sales are to be understood. And yes, of course, most of those people intend for it to be a multiplayer game, but there is no questioning that this is the accompanying single-player that’s expected and desired by the largest number of players.
Multiplayer :-
The entire Killstreak reward system has been altered to make it more difficult for players to get early unlocks. Killstreaks are now known as Pointstreaks, and kills are no longer the only way to increase the player's pointstreak. Completing objectives such as planting a bomb or capturing a flag in Capture The Flag awards points towards the player's Pointstreak. Pointstreak rewards are organized into three different "strike packages" called Assault, Support, and Specialist.
The Assault strike package works the same as the Killstreak reward system in Modern Warfare 2 and Black Ops: the player must earn more and more points without dying. Once the player is killed, his or her points are reset to zero. Likewise, the Specialist strike package rewards players with perks after every second consecutive kill. Upon death, however, the player loses all the perks and the points are reset to zero. In contrast, the Support strike package are awarded based on the total points that the player has earned over the entire match, regardless of how often the player dies. It is important to note that if a player switches to a custom class with a different reward system (either assault or specialist) during game play, all points are automatically reset to 0. Players are allowed to choose which Pointstreak rewards they want to use when they gain it during the match, rather than choosing them between rounds.
Along with revamping the entire Killstreak reward system, Modern Warfare 3 also has a completely modified Ranking and Unlocks system, which does not use a currency system for unlocks. The player's primary weapon levels up alongside the player, and unlocks a number of "Proficiency" perks such as Attachments, (allows two attachments and is a successor to the "Bling" and "Warlord" perks), Kick (reduced recoil while aiming down the player's sight) and Focus (reduced flinching while under fire). Only one Proficiency can be put on a primary weapon. Another new addition is the ability to equip "Hybrid Scopes" on a weapon, such as a Reflex Sight a magnifier similar to an ACOG on the same weapon, and the player can switch between the scopes. Modern Warfare 3 introduces a new "Prestige Shop" which will unlock only after the player has selected the option to prestige for the first time. The "Prestige Shop" allows Prestige players to use tokens they gain from using the Prestige option to buy exclusive features such as double XP and an extra custom weapon class.
Several controversial perks in Modern Warfare 2, accused of being overpowered, have been removed in Modern Warfare 3. Diving from standing to prone, known as "dolphin diving", has been removed due to balancing issues. Modern Warfare 3 will utilize Treyarch's hot fix system to fix bugs and glitches. Modern Warfare 3 features a local and online split-screen option.
Several new game modes have also been added:
  • Kill Confirmed: players must collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team a kill. Which denies the other team a point.
  • Team Defender: both teams attempt to capture a flag dropped by the first person who is killed when the match starts, the team of the person who holds the flag will get double points for their kills; while the team without the flag only gets the default amount per kill. Note that for picking up the flag you will gain one point for your pointstreak, you will also gain extra experience points for your kills as well as your team's.
  • Private matches also now include pre-made game modes including: "Infected" (where the infected kill enemies to recruit them to their team), "Drop Zone" (where the player must hold a drop zone for points and care packages), "Team Juggernaut" (each team plays alongside an AI Juggernaut character), "Gun Game" (be the first to get one kill with every gun in the game), "One in the Chamber" (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players), and "Juggernaut" (free for all against a juggernaut, kill the juggernaut to become it). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit
 OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
Memory: 6 GB RAM
Hard Disk Space: 40 GB
Video: NVIDIA® GeForce® GTS 450 / ATI® Radeon™ HD 5870 or better
Sound: DirectX compatible sound card
DirectX®: DirectX® 11
Internet: Broadband Internet connection for Steam and Online Multiplayer.
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